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| UP CLOSE
WITH... WebLabs Richard Noss |
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WebLabs began
with a challenging task: to find new ways for
young learners across Europe to think and talk
about mathematical and scientific structures that
are at the heart of, for example, number theory,
dynamics and randomness.
These are difficult concepts, many of
which are usually reserved for students who study
mathematics and science to a high level. |
| WebLabs Lunar Lander |
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| Yet
they are concepts that can be engaging -- and learnable -- if
learners have access to the right tools for thinking
about them. Richard Noss, one of the project's directors, shares the secrets
of WebLabs.
[ Read
the interview ] |
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| REQUEST AN INTERVIEW |
| Do you have a favourite
project that you'd like to find out more about?
Want to uncover the secrets behind a group's creativity?
Drop us an email
outlining what you'd like to know and we'll feature
them in the Map of Creativity's "Up Close With..."
section.
And, don't be shy! If
you've orchestrated an innovative educational
project of your own, we'd love to tell the world
the secrets behind your success. Simply email
editor@ngf.org.uk |
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| A
SELECTION OF PROJECTS ON THE MAP |
| In
each Map of Creativity newsletter we profile a
selection of interesting projects that grace the
pages of the map.
| Illustrated
Manuals for Development Projects
http://www.ngf.org.uk/map/html/project_view.cgi?id=548
In many rural development programmes field-level
training is the most appropriate means of
communicating new ideas and practice. Unfortunately,
staff responsible for conducting the training
often have few resources to help them with
this task and work in villages scattered
over large areas. In addition, in many rural
areas poverty and illiteracy are common
and people have no access to appropriate
reference material that could reinforce
what they have learnt. With insufficient
follow-up to their training, details of
techniques and new ideas may be confused,
forgotten, or are not adapted to local requirements.
The IMDP project is a response to this problem
as it aims to develop a technique of producing
appropriate training manuals for non-literate
users.
Virtual
Hiker
http://www.ngf.org.uk/map/html/project_view.cgi?id=545
Virtual hikers are
computer-created virtual hiking routes that
can be followed by hikers in the real world. While currently experimental research
in the area of “locative media in the wild,”
the long-term value of virtual hikers is
apparent. Virtual hikers, for instance,
can find routes that are more cost-effective
or less taxing (less slope) for real world
hikers.
Food
Force
http://www.ngf.org.uk/map/html/project_view.cgi?id=358
Food Force leverages
the popularity of video games to educate
youngsters about hunger and the work of
the United Nations World Food Programme
(WFP). Players complete missions, dropping
supplies from the air or rebuilding economies
of war torn areas. At the end of each mission,
players watch cut scenes that let them see
first hand how a team of WFP workers would
have handled things. The game is
available as a free download from the WFP's
Food
Force website. |
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| HOW
DO YOU USE THE MAP? |
| From
graduate students in Japan to fourth graders in
Canada, the Map of
Creativity is being put to use in innovative and
creative ways both by students and by teachers.
Please let us know how you use the Map! Email
editor@ngf.org.uk giving us as many (or as few!)
details as you'd like. |
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RATE
A PROJECT... |
| There
are over 500 projects on the Map of Creativity
just waiting to be given the star treatment. You
can rate a project (0 - 5 stars) by visiting http://www.ngf.org.uk/map/html/
and viewing the relevant project. You can allocate
stars in three categories: creativity, learning
or play.
And while you are it, have your
say... Don't forget that you can add your comments
to projects too. |