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Map of Creativity Newsletter
FEBRUARY 2006
 
 
   
UP CLOSE WITH... WebLabs Richard Noss
lunar lander

WebLabs began with a challenging task: to find new ways for young learners across Europe to think and talk about mathematical and scientific structures that are at the heart of, for example, number theory, dynamics and randomness.

These are difficult concepts, many of which are usually reserved for students who study mathematics and science to a high level.

WebLabs Lunar Lander
Yet they are concepts that can be engaging -- and learnable -- if learners have access to the right tools for thinking about them. Richard Noss, one of the project's directors, shares the secrets of WebLabs.

[ Read the interview ]

 
REQUEST AN INTERVIEW
Do you have a favourite project that you'd like to find out more about? Want to uncover the secrets behind a group's creativity? Drop us an email outlining what you'd like to know and we'll feature them in the Map of Creativity's "Up Close With..." section.

And, don't be shy! If you've orchestrated an innovative educational project of your own, we'd love to tell the world the secrets behind your success. Simply email editor@ngf.org.uk

 
A SELECTION OF PROJECTS ON THE MAP

In each Map of Creativity newsletter we profile a selection of interesting projects that grace the pages of the map.

Illustrated Manuals for Development Projects
http://www.ngf.org.uk/map/html/project_view.cgi?id=548

In many rural development programmes field-level training is the most appropriate means of communicating new ideas and practice. Unfortunately, staff responsible for conducting the training often have few resources to help them with this task and work in villages scattered over large areas. In addition, in many rural areas poverty and illiteracy are common and people have no access to appropriate reference material that could reinforce what they have learnt. With insufficient follow-up to their training, details of techniques and new ideas may be confused, forgotten, or are not adapted to local requirements. The IMDP project is a response to this problem as it aims to develop a technique of producing appropriate training manuals for non-literate users.

Virtual Hiker
http://www.ngf.org.uk/map/html/project_view.cgi?id=545

Virtual hikers are computer-created virtual hiking routes that can be followed by hikers in the real world. While currently experimental research in the area of “locative media in the wild,” the long-term value of virtual hikers is apparent. Virtual hikers, for instance, can find routes that are more cost-effective or less taxing (less slope) for real world hikers.

Food Force
http://www.ngf.org.uk/map/html/project_view.cgi?id=358

Food Force leverages the popularity of video games to educate youngsters about hunger and the work of the United Nations World Food Programme (WFP). Players complete missions, dropping supplies from the air or rebuilding economies of war torn areas. At the end of each mission, players watch cut scenes that let them see first hand how a team of WFP workers would have handled things. The game is available as a free download from the WFP's Food Force website.

 
HOW DO YOU USE THE MAP?

From graduate students in Japan to fourth graders in Canada, the Map of
Creativity is being put to use in innovative and creative ways both by students and by teachers. Please let us know how you use the Map! Email editor@ngf.org.uk giving us as many (or as few!) details as you'd like.

 

RATE A PROJECT...

There are over 500 projects on the Map of Creativity just waiting to be given the star treatment. You can rate a project (0 - 5 stars) by visiting http://www.ngf.org.uk/map/html/ and viewing the relevant project. You can allocate stars in three categories: creativity, learning or play.

And while you are it, have your say... Don't forget that you can add your comments to projects too.